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Turn timer

One player per line. Set the seconds allowed per turn, then start — it cycles through the list automatically.

0:60

How it works

Each turn counts down from the seconds you set using a one-second interval; when it hits zero the clock turns red and a short tone plays from a Web Audio oscillator, and clicking Next turn cycles to the following name in your list and resets the clock to the full time for them.

FAQ

What happens when a player's time runs out?
The clock turns red and a short tone plays through the Web Audio API, but the timer doesn't auto-advance — you still click Next turn yourself, so play can continue past zero if your group allows it.
Does pausing carry over unused time to the next player?
No — pause only freezes the current player's countdown; clicking Next turn always resets the clock to the full seconds-per-turn value for whoever's up next.

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